Cruenti Dei: Open for a Player

Turn 22 is in process, and we’ve got a number of potential openings coming up.

This post will be updated throughout processing, so be sure to check back!

The following positions are open. For each position, the religion and kindred are listed. For more information on these, check out this essay.

 

Northern continent of Oratoa

(Age of Heros)

 

Ancalimë: Urdan/Elvish. Woodland realm with good quality military under attack by several neighbouring countries.

Pros: Good military, good magic, potential alliance or vassalage with powerful neighbour.

Cons: At war with some of the big boys on the block.

 

Southern Continent of Sahûl

(Renaissance Age, imperial system)

 

Imperial Free City of Adndar: Tarotist/Saurian and Wenemet. Independent merchant republic located in the intellectual, cultural, and economic heart of the Empire. Heavily involved in the Cappargarnian Wars.

Pros: Supported by literally everybody, even its religious and economic rivals, in its war against Cappargarnia.

Cons: Still getting its butt kicked.

 

Electoral Republic of Cappargarnia: Tarotist/Saurian and Wenemet. Influential but hated merchant republic located in the intellectual, cultural, and economic heart of the Empire. Right in the thick of the action.

Pros: Elector. Excellent quality military and sorcery. Decent military and intelligence assets.

Cons: Utterly hated and in a horrific war for its very survival. No real allies.

 

Barony of Ebmadh: Tarotist/Malebolge, Saurian, and Wenemet. Tiny but wealthy barony located in the intellectual, cultural, and economic heart of the Empire. Right in the thick of the action.

Pros: Rich. Decent army for its small size. A ton of story-telling potential.

Cons: At war. So very, very tiny. One false step, and you’re done.

 

Draconic Barony of Iäthedein: Urdan/Saurian. Small woodland barony recently established by the Holy Mother. Neighbour to a Wyrm, Tarotist Murali, and the Zarkhandu Yagnarists.

Pros: Good story possibilities, heavily supported by the other Urdans.

Cons: Hemmed in and tiny. Utterly dependent on the largesse of the other Urdans for survival.

 

Landgravate of Lynnarvor: Yagnarist/Saurian. Tiny Yagnarist realm located smack in the middle of the continent on the southern shores of Lake Sardath. Good storytelling opportunities.

Pros: All of Lynnarvor’s pros are also its cons. Excellent geographical position (unless the Ice Age comes back – then it’s fairly well done). Large Yagnarist neighbour in Zarkhandu – a potential patron… or predator.

Cons: See “Pros”.

 

County of Murali: Tarotist/Wenemet. Modest woodland realm in the middle of Sahûl’s east coast. Strong literary and intellectual tradition reaching well beyond its lumberjack roots.

Pros: Stable government, largest library in the known world, fantastic backstory.

Cons: Relatively small country with some large neighbours. Unless it goes to sea, there’s really nowhere to expand.

 

County of Pehuatoka: Urdan/Malebolge. Tiny but proud realm on a potentially rich river valley on the edges of the desert. Formerly part of the Electoral Queendom of Itaxik.

Pros: Lots of development potential. Good history.

Cons: Tiny, poor.

 

Eastern continent of Efan

(Here be monsters)

 

There are also some decent positions left in the new (and mostly secret) continent of Efan.

Updated 31 July 2013.

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