Cruenti Dei: Open for a Player

The following positions are open. For each position, the religion and kindred are listed. For more information on these, check out this essay.

Northern continent of Oratoa

(late iron age, Age of Heros)

No openings!

Southern Continent of Sahûl

(late medieval/early renaissance, imperial system)

Imperial Free City of Adndar: Tarotist/Mixed Kindreds. Small but wealthy city-state in the very heart of the Empire. Long under the domination of the Electoral Republic of Cappargarnia, Adndar has now reasserted its independence.

Pros: Rich.

Cons: Very little military, and Cappargarnia has already attacked.

Draconic Barony of Iäthedain: Urdan/Wenemet. Tiny Urdan forest barony.

Pros: Nearly unconditional support from the Urdan Primacy. Good RPG possibility.

Cons: Tiny. Poor. Next door to a Great Wyrm.

Republic of Kumara: Renaissance Tarotist sect of the King in Yellow/Wenemet. Small splinter state designed for the Lovecraftian in all of us.

Pros: Coastal, good story possibilities.

Cons: Surrounded by superpowers, recently invaded by the King of Aradéc.

Duchy of Thace: Urdan/Saurian. An ancient, proud Duchy in the northwest. Good position for those favouring internal and economic development.

Pros: Wealthy and powerful, surrounded by friendly powers.

Cons: Did we mention “surrounded”? Zero expansion room.

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