Cruenti Dei: Open for a Player

The following positions are open. For each position, the religion and kindred are listed. For more information on these, check out this essay.

Northern continent of Oratoa

(late iron age, Age of Heros)

Ancalimë: Urdan/Elvish. Woodland realm with good quality military being attacked by many, many neighbouring countries.

Pros: Good military, good magic, allied with powerful neighbour.

Cons: Being attacked by all of its other neighbours.

Mark of Orofer: Iluvarian/Human. Small but prosperous realm in the shadow of larger powers.

Pros: Extremely powerful Iluvarian neighbour is military ally.

Cons: Ancalimë is also an ally, Iluvarians recently declared holy war against neighbouring Yagnarists led by the Avatar of Yagnar. Not for the faint of heart.

Tákiwat of Rangkua: Tarotist (Hanged Man)/Human. One of any number of small Tarotist states on the west coast of the continent.

Pros: Potential allies all around.

Cons: Small, hemmed-in, borders much larger realm.

Southern Continent of Sahûl

(late medieval/early renaissance, imperial system)

Draconic Barony of Iäthedein: Urdan/Saurian. Small woodland barony recently established by the Holy Mother. Neighbour to a Wyrm, Tarotist Murali, and the Zarkhandu Yagnarists.

Pros: Good story possibilities, heavily supported by the other Urdans.

Cons: Hemmed in and tiny. Utterly dependent on the largess of the other Urdans for survival.

County of Kachar: Urdan/Malebolge. Island realm on the west coast, formerly part of the Electoral Queendom of Itaxik. A realm built on its navy.

Pros: Good defensive position. With its geography and navy, could be the next Portugal.

Cons: Small and not particularly wealthy. If it turns out that there are no lands to the west, could be the next Ireland.

Republic of Kumara: Renaissance Tarotist sect of the King in Yellow/Wenemet. Small splinter state designed for the Lovecraftian in all of us.

Pros: Coastal, good story possibilities.

Cons: Surrounded by superpowers.

Landgravate of Lynnarvor: Yagnarist/Saurian. Modest, relatively new Yagnarist realm located smack in the middle of the continent on the southern shores of Lake Sardath. Ruled by a Wenemet hero from Atuburrk. Should have good storytelling opportunities.

Pros: All of Lynnarvor’s pros are also its cons. Excellent geographical position (unless the Ice Age comes back – then it’s fairly well done). Large Yagnarist neighbour in Zarkhandu – a potential patron… or predator.

Cons: See “Pros”.

County of Pehuatoka: Urdan/Malebolge. Tiny but proud realm on a potentially rich river valley on the edges of the desert. Formerly part of the Electoral Queendom of Itaxik.

Pros: Lots of development potential. Good history.

Cons: Tiny, poor, at war with a larger neighbour.

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